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    Real-Time 3D Graphics with WebGL 2 - 图书

    2018计算机·计算机综合
    导演:Farhad Ghayour Diego Cantor
    As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
    Real-Time 3D Graphics with WebGL 2
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    WebGL 3D开发实战详解 - 图书

    2020计算机·理论知识
    导演:吴亚峰 于复兴 索依娜
    本书系统地介绍了HTML5的基本知识和新特性、WebGL的基本知识,并引导读者完成了WebGL的基础案例。同时,本书也对在WebGL中,实现可编程渲染管线着色器的语言进行了系统介绍,帮助读者进行着色器的高级开发打下坚实的基础。另外,本书介绍了3D开发的多种投影、变换原理及实现,以及点、线段、三角形三大类的绘制方式。 本书适合程序开发人员、游戏开发人员和虚拟现实开发者阅读,也可作为大专院校相关专业师生的学习用书,以及培训学校的教材。
    WebGL 3D开发实战详解
    搜索《WebGL 3D开发实战详解》
    图书

    WebGL 3D开发实战详解 - 图书

    2020计算机·理论知识
    导演:吴亚峰 于复兴 索依娜
    本书系统地介绍了HTML5的基本知识和新特性、WebGL的基本知识,并引导读者完成了WebGL的基础案例。同时,本书也对在WebGL中,实现可编程渲染管线着色器的语言进行了系统介绍,帮助读者进行着色器的高级开发打下坚实的基础。另外,本书介绍了3D开发的多种投影、变换原理及实现,以及点、线段、三角形三大类的绘制方式。 本书适合程序开发人员、游戏开发人员和虚拟现实开发者阅读,也可作为大专院校相关专业师生的学习用书,以及培训学校的教材。
    WebGL 3D开发实战详解
    搜索《WebGL 3D开发实战详解》
    图书

    3D Computer Graphics: A Mathematical Introduction with OpenGL - 图书

    2003
    导演:Samuel R·Buss
    This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads st...(展开全部)
    3D Computer Graphics: A Mathematical Introduction with OpenGL
    搜索《3D Computer Graphics: A Mathematical Introduction with OpenGL》
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    Foundations of 3D Computer Graphics - 图书

    导演:Steven J·Gortler
    Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduce...(展开全部)
    Foundations of 3D Computer Graphics
    搜索《Foundations of 3D Computer Graphics》
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    Advanced Linux 3D Graphics Programming - 图书

    2001
    导演:Norman Lin
    Advanced Linux 3D Graphics Programming
    搜索《Advanced Linux 3D Graphics Programming》
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    3D Graphics for Game Programming - 图书

    导演:JungHyun Han
    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader prog...(展开全部)
    3D Graphics for Game Programming
    搜索《3D Graphics for Game Programming》
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    Remote Research: Real Users, Real Time, Real Research - 图书

    导演:Nate Bolt
    Remote Research: Real Users, Real Time, Real Research
    搜索《Remote Research: Real Users, Real Time, Real Research》
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    Real 3 - 图书

    导演:Inoue, Takehiko
    井上雄彥——1967年,誕生於日本鹿兒島。曾入選集英社「週刊少年JUMP」的手塚賞。1988年以「紫色的楓」出道,其後發表了「變色龍」。1990年,「SLAM DUNK」開始在「週刊少年JUMP」連載。1995年親自為ASICS設計了一款運動鞋,且命名為「HIGH TIME」,並 於同年獲得GOOD DESIGN賞,1996年更率先在萬維網上連載其網上漫畫「BUZZER BEATER」,1998年起在「週刊MORNING」上連載「浪客行」至今,該作品在2001年及2002年期間,分別獲得日本文化廳Media藝術祭的漫畫部門大賞及手塚治蟲大賞。1999年在「週刊YOUNG JUMP」發表連載至今,以描寫輪椅籃球員為題材的「REAL」,於2002年初亦獲得日本文化廳Media藝術祭漫畫部門優秀賞。
    Real 3
    搜索《Real 3》
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    Computer Graphics with OpenGL - 图书

    导演:Donald D·Hearn
    For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topi...(展开全部)
    Computer Graphics with OpenGL
    搜索《Computer Graphics with OpenGL》
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